I have to learn opengl and finally decided to get my ass to the seat and learn it. I always slinked away when trying to learn it, because of the tremondous amount of code I had to write for it. I got the visual studio 2005 and installed visual c++, and went to This great tutorial site where I did five lessons till now.
The first lesson was bad. I had to write about 450 lines of code to produce a black screen. Lesson 2: draw a triangle and square with 20 more lines. not bad Lesson 3: blended colors. Not bad. And add rotation while you’re at it Lesson 4: Make the triangle and square 3d. Now we’re getting somewhere Lesson 5: Map a bitmap as a texture. Now we’re cooking and the total comes out to 600 lines. Neat!!!
I tried loading several bitmaps, of all sizes and it handled even hi-res images beautifully. At the end of the day, you can see a screenshot of my work. A six sided cube with Gordon Freenman
mapped from a 500*500 texture. Part of my code is visible too
I’ll upload the stuff when I do something nice.


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